A year ago I supervised a group of students who developed a tool to gamify classroom learning activities with minimal effort. The idea is a combination of what Kahoot.com does and the EduBreakout game. Unfortunately, these students did not want to spend more time writing a paper about this, and I have little time to do so. So I want your services to write a paper about the content of this project.
As a result of the project, the students wrote a technical report. The idea then is that you use the knowledge that they captured in the report and combine it with the existing literature to design a research paper. Your problem then may lie in identifying what is important to highlight what is not. The report contains a lot of technical information that most of the time is not relevant.
What I want to convey with this paper is the existence of a tool to gamify teaching activities, highlight their virtues and how this can have a positive impact on education.